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Blender Pipeline Technical Specialist

GlitchWorldwidePosted 4 days ago

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About us

We are a creative entertainment company based in Sydney. We make IP-driven products that fans love, spanning animation, consumer products, publishing, games and licensing. Technology sits at the core of how we work, with dedicated technical owners driving the tools and pipelines behind our productions.

The opportunity

This is a hands-on build. Our 3D division is exploring Blender as part of a focused, fixed-term project to evaluate how it could fit into our production workflows. This is a defined test-and-validation engagement with a clear start and end. Working alongside our project lead, you will do the bulk of the practical work of standing up a Blender production pipeline: building it out, running the tests, and documenting how it all fits together. There is no legacy Blender pipeline here. You are helping build it from scratch.

This is a contract role for the duration of the project. It is scoped to the evaluation phase and is not a permanent staff position. What it offers is deep, hands-on involvement in a build-from-scratch pipeline on work that matters to the whole studio.

The role

Your job is to do the majority of the hands-on delivery within that direction: the setup, the testing, and the documentation that the project runs on. You will bring the deep Blender expertise the in-house team does not have, and turn the plan into a working, tested, well-documented pipeline.

What you will do

Build the pipeline. Stand up the Blender production pipeline and its interfacing tools with the project lead, so a shot moves cleanly from Maya animation export through to final render. You do the majority of the hands-on build.

Run the testing. Set up test scenes, materials, and characters, and run the tests that validate each workflow against its acceptance criteria, feeding results back to the project lead and department leads.

Own the documentation. Write up the pipeline, the tooling, and the workflows so the department leads can author their onboarding guides and the studio can pick the work up after the contract ends.

Day to day you will

Who we are looking for

You are an experienced pipeline technical director who has built and migrated production pipelines before, not just worked within them. You have stood up pipeline infrastructure from scratch, and you have moved a studio or a team from one setup to another, so you know where migrations break and how to de-risk them. You have genuine, current Blender expertise and you understand the difference between scripting around a problem and building durable pipeline infrastructure.

You are happy doing the hands-on delivery. You take direction from a project lead and then run with it, working steadily with limited day-to-day supervision, and you stay effective when studio priorities pull the in-house team onto other work. You document thoroughly and hand over cleanly at the end of the engagement.

Essential experience and skills

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